
- Mayflash gamecube adapter pc mode buttons arent detected driver#
- Mayflash gamecube adapter pc mode buttons arent detected Pc#
I've been able to calibrate my controller from my pc, and I even managed to play a game perfectly fine on my Gameboy Advance emulator using said controller. Despite this though, the emulator isn't allowing me to set the controller i have plugged in, it only allows my keyboard.ĭespite this, the adapter itself is working perfectly.
Mayflash gamecube adapter pc mode buttons arent detected driver#
I've been having a lot of trouble trying to get the adapter to work with Dolphin so I'm hoping somebody can maybe give me some assistance.įor some context, I tried to follow the guide written here,, I downloaded Zadig and converted the old driver into it.
Mayflash gamecube adapter pc mode buttons arent detected Pc#
esrt: Reserving ESRT space from 0x00000000b9329018 to 0x00000000b9329050.Hello everyone, I recently purchased the Mayflash 4 port GameCube adapter for PC & Wii U. x86/PAT: Configuration : WB WC UC- UC WB WP UC- WT To Be Filled By O.E.M./A320M-HDV R4.0, BIOS P3.30 x86/fpu: Enabled xstate features 0x7, context size is 832 bytes, using 'compacted' format. x86/fpu: xstate_offset: 576, xstate_sizes: 256 x86/fpu: Supporting XSAVE feature 0x004: 'AVX registers' x86/fpu: Supporting XSAVE feature 0x002: 'SSE registers' x86/fpu: Supporting XSAVE feature 0x001: 'x87 floating point registers' Command line: BOOT_IMAGE=/boot/vmlinuz-linux root=UUID=3309f6b9-df08-4bee-afe5-6cadf8027005 rw loglevel=3 quiet

I'm happy to answer any questions that would help clarify the situation. I don't have any ideas on where to go from here. I then tried binding some controls in RetroArch to gamepad input and no input is detected. RetroArch still doesn't recognize the adapter and there's no evtest entry for it. After detaching the kernel driver and connecting to the adapter, there's no further output from the driver program. I tried installing the driver found here: and sudo running it. RetroArch doesn't recognize the adapter at all, and there's no entry for it in evtest. The adapter shows up in lsusb as a Nintendo Gamecube Controller Adapter.


I've been looking for people having a similar problem and haven't come across anything. This is also the case in evtest, which happily logs hundreds of events from moving one of the analog controls, but won't do anything if I mash the digital ones. The purely digital buttons (A, B, X, Y, Start, Z, and the D-pad) aren't detected. The problem is that only the analog controls are detected by the program. Gamecube Controller Adapter." RetroArch recognizes the adapter and will let me map in-game buttons to buttons on the physical controller. The adapter shows up in lsusb as "DragonRise Inc. If anyone can help me to either solution, I'll be grateful. This leads to two distinct approaches to getting it to talk with RetroArch. The adapter lets me switch between a protocol tailored for PC and for the Wii U. I've got this … UTF8&psc=1 off-brand gamecube controller adapter, and I'm trying to use it with RetroArch.
